The idea of this game as a psychologival horror is pretty good, but other than that, there's not much to it which can hold the attention of the player. My suggestions:
- There's no practical difference between the two buttons, unless you somehow catch the flesh cube. Make a hunger meter for the game, so there'll be a reason to consider our choices when pressing a button;
- With a few exceptions, there's no practical difference between the cursed fish as well. Make each one of them affect the atmosphere differently, and don't make the changes happen suddenly. Make a slow build-up for shit to get mental;
- Make an end for this game, and I thinkthe best would be for such a game if there were only game overs, but without the player knowing it.